Archive for Video Gaming存档为视频游戏

Grand Theft Auto IV Breaks All-Time Sales Record 侠盗猎车手四,休息,所有兼职的销售纪录

GTA 4 Exceeding initial sales expectations , Tak e-Two Interactive said today that its popular video game Grand Theft Auto IV has officially surpassed all-time entertainment records for day one and week one sales by dollar value . 超过最初的销售预期 ,德电子商务2互动今天说,其广受欢迎的视频游戏侠盗猎车手四,已正式超越了所有的时间娱乐的纪录,一天一和本周一销售的美元价值。

Released on Tuesday, April 29th, Grand Theft Auto IV has sold through to consumers approximately 6 million units globally with an estimated retail value of more than $500 million in the first week. Grand Theft Auto IV sold approximately 3.6 million units on its opening day with a retail value of approximately $310 million globally. 发表于周二, 4月29日, 侠盗猎车手四,已售出通过消费者大约600万单位,在全球范围内,估计零售价值超过五亿元,在第一周。 侠盗猎车手四,销售了大约360万单位,就其开幕当天与零售价大约为3.1亿美元全球。

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® and Xbox® video game and entertainment systems from Microsoft, Wii™, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. 总部设在纽约市,采取二交互式软件公司是一家全球性开发商,营销商,分销商和出版商的互动娱乐游戏软件为PC ,的PlayStation ® 3和PlayStation ® 2电脑娱乐系统, PSP ®的(的PlayStation ®便携式)系统, Xbox 360 ®和Xbox ®视频游戏和娱乐系统,从微软, wii ™ ,任天堂的GameCube游戏机™ ,任天堂DS ™和的Game Boy ®前进。 The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play, and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. 该公司出版及开发的产品通过其全资拥有的标签的Rockstar游戏,及2k ,游戏,及2k ,体育和及2k发挥,和分发的软件,硬件及配件,在北美通过其杰克所有游戏的附属。 Take-Two’s common stock is publicly traded on NASDAQ under the symbol TTWO. 采取两公司的普通股股票公开交易在纳斯达克的象征ttwo 。 [ Take2Games ] [ take2games ]

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Grand Theft Auto IV to Make History 侠盗猎车手四,使历史

Long-awaited action video game Grand Theft Auto IV went on sale today, with eager fans lining up to be among the first to play. 期待已久的行动,视频游戏侠盗猎车手四,上市销售的今天,渴望球迷排队能跻身第一发挥。

gta 4 video game cover The launch of Grand Theft Auto IV is expected to be one of the most successful video games in the industry’s history, with sales forecasts to be up to $400 million during the first week. 推出侠盗猎车手四是预计将在一个最成功的视频游戏在业界的历史,与销售预测将高达四亿元的第一周期间。

Take-Two Interactive , the video game publisher and creator of Grand theft Auto IV , said it had worldwide pre-order demand of 6 million copies of the game (equivalent to $360 million worth at the game priced of $60). Take - Two交互 ,视频游戏发行商和创作者的侠盗猎车手四说,它已在全世界前秩序的需求, 600万份的游戏(相当于3.6亿美元的价值在游戏售价60美元) 。 If the prediction is right, Grand Theft Auto IV launch would break the record set last year by Microsoft’s Halo III after reaching $170 million during the first day. 如果预测是正确的, 侠盗猎车手四,发射会打破纪录,去年微软的光环三, 后达成1.7亿美元在第一天。

Strong results could potentially boost the company’s value as it faces a $2 billion acquisition offer from rival Electronic Arts. 强大的结果可能增加公司的价值,因为它面临着20亿美元的收购要约从竞争对手电子艺术。

Stay tuned for sales figures released later this week or early next week. 敬请销售发表的数字显示,本星期晚些时候或下周初。

Update: Take Two Interactive unveils GTA 4 first week sales 更新: 采取两项互动推出多伦多4月的第一周销售

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Emotiv Unveils Mind-Controlled Gaming Device emotiv推出的心态控制游戏设备

A neuro-technology company called Emotiv has unveiled a revolutionary personal interface for human computer interaction that makes it possible for video games to be controlled and influenced by the player’s mind. 神经的科技公司,所谓的emotiv已推出了一个革命性的个人界面人机交互,使有可能为视频游戏,以控制和影响球员的主意。

Emotiv Systems, headquartered in emotiv系统,总部设在 San Francisco 旧金山 , California 加州 , was founded in 2003 by four award-winning scientists and executives: internationally recognized neuroscientist Professor Allan Snyder, chip-design pioneer Neil Weste, and technology entrepreneurs Tan Le and Nam Do. ,成立于2003年由4屡获殊荣的科学家和行政人员:国际公认的神经学家教授艾伦斯奈德,晶片设计的先驱尼尔weste ,和科技企业家谭乐与南这样做。 These founders all shared the same inspiring vision: to introduce the immediacy of thought to the human-machine dialogue. 这些创始人都有着相同的鼓舞人心的愿景:引进的紧迫性的思路,以人机对话。 Together they have developed a technology that utterly transforms the way we interact with computers. 他们共同制定了技术,完全变换方式,我们与电脑互动。

While Emotiv is currently focusing on the electronic gaming industry, the applications for the Emotiv EPOC™ technology and interface span an amazing variety of potential industries — interactive television, accessibility design, market research, medicine, even security. 而emotiv目前是专注于电子游戏业,申请日期为emotiv epoc ™技术和界面跨度一个了不起的各种潜在的行业-互动电视,无障碍设计,市场研究,中医药,甚至安全。 Plans for introducing Emotiv into these and other broad realms are already in the works. 计划引进emotiv到这些和其他广泛的领域,已在该项工程。 [ Emotiv ] [ emotiv ]

Emotiv EPOC neuroheadset

The neuroheadset prototype, called Emotiv EPOC, uses a set of sensors to tune into electric signals produced naturally by the brain to perceive player thoughts, feelings and expressions. 该neuroheadset原型,所谓emotiv epoc ,使用一套传感器来调整成电信号产生的,自然是由大脑感知球员的想法,感受和表现形式。 It connects via wireless with all gaming platforms, from PCs to consoles. 它通过无线连接的所有游戏平台,从PC到控制台。

The device will be available later this year and will cost $299. 该装置将可在今年稍后将耗资299美元。 It will be sold with a range of games designed by Emotiv, but users will be able to use it with existing PC games. 它将会出售了一系列的游戏设计emotiv ,但用户将能够使用它与现有的PC游戏。

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